02 / ABOUT
A creative ear.
A technical mindset.
I'm Rafael Manso, a sound designer based in Pelotas, Brazil. I create sounds that give interactive worlds their character.
My work connects audio asset creation and synthesis with hands-on implementation. I've worked on projects for Meta Horizon Worlds, a Wwise-based Unreal Engine game and commercially released audio libraries.
I also bring experience in audio QA: configuring and validating FMOD Studio events, checking triggers and parameters, and documenting issues.
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